Peter Molyneux, Creative Director of Microsoft Game Studios, Europe, is disappointed with the message portrayed when he showcased Fable: The Journey. The next installment within the World of Albion; During the press conference, a game-play demonstration depicted the game as a rail-shooter. Contrary to what many people believe, Peter Molyneux insists that the game does not limit the player movements, but was not given ample amount of time to show more game details. He stated to Official Xbox Magazine:
“I made an horrendous mistake on the press demo in taking out the navigation allowing players to move. I’ll state on record now that Fable: The Journey is definitely not on rails.”
Hopefully, he gets another chance to show more about the game, so we can make a better judgement about what Fable: The Journey really is.



